As per the norm Ayende has some good points
My 2 big issue are the seperation of concerns and error handling.
Just by looking at code that use ObjBuilder (i.e SCSF etc) you know it is using OjbBuilder due to all of the ugly dependecy attributes everywhere, i was really hoping this was not going to be carried into Unity.
As for not throwing an exception on not finding an implementation i find the truely odd default behaviour.
http://ayende.com/Blog/archive/2008/02/24/Reviewing-Unity.aspx
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