There are a couple of things i try to keep in mind when writing code, well they is plenty but specifically for this post 2.
Re-usability and Reliability.
I do all that I can to fail fast. I want my errors to come up as I type, ideally your IDE will support you on this, if not plug ins like ReSharper help. Other wise I want build errors to tell me, “Hey mate your code is junk this does not make sense!”. The last thing I want is run time errors. This is not obviously shared with others.
In my mind using strings for business logic is a last resort and if done there are always constants.
Casting is also a last resort, and usually only done from a know parent class to a subclass.
I would much rather use enumerated constants, generics, type checks to perform this business logic or flow control.
i have spotted in a few place where effective type checks are being done using string
if( Object.symbolX = "Fully.Qualified.Name.Space.ClassName")
{...}
if some one changes that name space then every check now has to be changed and the compiler will not pick it up.
it would have been just as easy (actually easier) to write
if( Object.symbolX = typeof(Fully.Qualified.Name.Space.ClassName).Fullname){...}
or even just do a bloody type check!
Secondly re-usability:
I am currently working as a contractor on an application that was many many week behind schedule largely due to an over worked non functioning UI. Myself and another contractor worked very hard to rebuild the UI framework (ie throw all the old stuff out and create new projects for the client side!) We knew it didn't have to be the best looking code it just had to work so the the user could see the application. 14 weeks and no visible app is pretty bad. 2 weeks later we had a app that functioned, very basically but you could so stuff. We are now almost up to schedule (6 weeks to catch up 14 weeks with 2 guys fired is not too bad).
The other developer who I wrote the UI framework with was reworking some of my code and asked if he could change (or overload) the constructor so he could inject the views controller into the view. I explained I prefer not to as it means the view become more tightly coupled with the controllers and I don't want the views to know anything other than they are Win or Web Forms.
I could understand were he was coming from, calling the controller from the view means its is easier and faster to write code. ie to save from the view just type this.IXXXXController.Save(XXXXX);
His points were valid. It is easier to code against, it is kinda loosely coupled as the View only know of the common interface assembly. I was starting to doubt why I go to the bother of creating events and delegates and event handlers (even most of them get reused).....
Then I had to make a change to a view and i realised why I follow this.
Raising events means that ANY controller can use the view. i am reusing a lot of my views. Having knowledge of the controller leads to spaghetti code..... as the other developer i currently work with is a pretty good dev I am not really worried that he is going to go down that path, worst come to worst we can retro fit the events when/if we get the time. However when we got another contract dev involved, it went pear shaped fast. He is gone now, thank god.
Benefits of using events
- They can go on your interfaces
- As many other class can subscribe to the event as needed
- separation of concern
- Changing the EventArgs doesn't change signatures of events meaning you wont break the build (provide nothing of importance is removed!)
- Its clear where calls are coming from and where they are going. If i see a method in my controller called SuperView_RhysKicksAss(object sender, AssKickingEventArgs e){...} it is pretty obvious where this method is being fired from and why it is being fired (because I am Kicking Ass!), but you may want to check it is actually assigned a handler if you didn't write the code...
Negatives
- You have to write your EventArgs and Event Handler. This is perceived as a headache to pretty much everyone i have worked with. When I explain the xxxEventArgs is just a DTO and the handler is a one liner they usually easy up a bit. BUT it is still an extra dozen or so line that need to be created.
- Its easy to write sh1te event code if the devs are not aware of coding standards, meaning it is hard to understand what is going on. Follow conventions to save headaches later
- testing frameworks offer crap support for testing events
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